Controls



Story


How to Play

Pick up items. Kill all monsters. Exit the room.


Inventory

Items






Others





Monsters








Solving the Puzzles






Thanks


Thank you for playing, and a special thanks to our Ko-Fi supporters! 

We sometimes make games like this one, but our main passion is teaching how to make games and other fun skills.


Check out NerdyTeachers.com to see what we do!



Credits

Made with PICO-8 by Lexaloffle

This game was inspired by Dungeon and Puzzles by Nekolyst (available on Steam)

Easing Functions by Fletch.          PICO-8 Graphics Encoder by JadeLombax

Cart Compression: Shrinko8 by thisismypassword

Pixel Art Software used: PICO-8, Aseprite, SaKo’s Drawapp

All other code, art, level design, and music 
by NerdyTeachers

StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(19 total ratings)
AuthorNerdy Teachers
GenrePuzzle
Made withPICO-8
TagsFantasy, free, PICO-8, Pixel Art, Singleplayer, Sokoban
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Touchscreen

Download

Download
PuzzlesOfThePaladin - PICO-8 Cart v1.3 59 kB
Download
PuzzlesOfThePaladin - Instruction Booklet PDF 1.7 MB
Download
PuzzlesOfThePaladin - Poster - Map of all Levels - 2556x1440 230 kB
Download
PuzzlesOfThePaladin - Stickers.zip 1.1 MB
Download
PuzzlesOfThePaladin - Song.mp3 3.3 MB

Comments

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any possibility to have a zip with all OST ? :D

Thanks for the suggestion! Don't know why I didn't think of that already. I have exported the song and converted it to MP3, and it is now available to download! =D

Hello, could you add instruction & tips on a menu IN the game ?

i would like add your game in my R36s and have your game all time in my pocket =)

(+1)

I'm glad you like it so much you want to have it with you on the go! =) 

Unfortunately I don't have any space left in the cart to add instructions. Early on, I decided to focus on graphics, number of levels, and the variety of items and interactions, instead of adding a tutorial in-game. However, the way I set up each level and the progress of the levels are meant to give you an understanding of the mechanics. For example, the first level is purely just to let you understand the style of movement, no items, no enemies.

Then when each item is introduced, the first couple levels are simple with limited choices so that you focus on learning to use the item instead of trying to solve the puzzle.

Since I can't add tips to the game itself, I can at least share a couple here!

Tip #1:
If you are struggling in later levels, go back to earlier levels and try to get 3 diamonds. Those earlier 3-diamond solutions usually require a trick or mechanic that you need to know just to solve later levels. So going for 3 diamonds is actually a way to learn the game faster and make later levels easier.

Tip #2:
Stuck on a level? Try everything! You'll be surprised with creative ways that items interact with the room, objects, enemies, and even other items!

the problem isn't adding txt but a menu, right?

Actually both because I have hit the compression limit. So if I want to add even one sentence, I need to remove something else.

(1 edit)

I got 11/12 moves on level 37. 

realised this was accounted for when I saw a -1 on the level select. I wonder what other levels this is possible for?

(1 edit)

There are 3 others that I know of, but it's possible I don't know about them all. But I won't spoil it haha, I'll let players discover and share them.

Hi! We played your game on stream and really enjoyed it!

You both are a JOY to watch! Very entertaining and fun times. I hope to catch more of your streams in the future.
I'm sorry you got distracted by the glitch where the player passed through the spikes. I have fixed the bug and updated the game now.

(+1)

Puzzles of the Paladin Walkthrough

(+1)

Very impressive solutions to all levels, well done!

(+1)

thank you,you made this amazing game.

(+1)

what a labor of love! great work!

(+1)

Puzzles of the Paladin Gameplay

Pretty cool seeing a playthrough of the first few levels, thanks!

(+1)

Fun little puzzler! The positioning mechanics are dynamic enough to make move optimization interesting without being too open or overwhelming.

Thank you that's great to hear!