Homunculus
You are a geneticist isolated from the world on an island rich with specialized genetic material, perfect for crafting the ultimate being, whether that means for good or evil is up to you.
In order to grow your homunculus and tailor its traits of virtues or vices you must complete 3 phases of the game several times.
Phase 1 - Gathering
Explore the island and gather the plants that you want. Each plant provides the genes connected to a specific virtue. Find the clipboard in Laboratory Room 1 to learn which plants hold the key to which virtues.
Phase 2 - Sequencing
Enter the first Laboratory Room and bring your plants to the computer. Select the plant with left and right arrow keys, and select the row of DNA with the up and down arrow keys.
Each row has a + or - symbol next to them. These determine whether a virtue placed in the row will increase or decrease in the homunculus. You may even see a doubled increase (++) or decrease (--) of the trait. It is a good idea to view this screen and make plans before going out to gather.
Set the plant genes to the currently selected DNA row by pressing X. The set genes from your inventory will be moved to the top of the screen and cannot be undone.
You can trash any remaining plants in your inventory by pressing Z while still in this computer.
Phase 3 - Stabilization
After setting the sequence of all 6 plant genes in Phase 2, you will be directed into Laboratory Room 2. Use the computer that now says "Ready".
Press X at the right time to stop each row of genes. If you can stop them on the light green indicators, then the stability of the DNA will increase. If you miss, then the stability will decrease, depending on how far from the targets you were.
Get a stability rating of 80% or better to have an accurate change in virtues based on how you set them in the Sequence. Unstable DNA will still be injected, and may increase OR decrease that virtue and in unpredictable amounts, regardless of the Sequence. You may sometimes decide to take your chances with mutation when you don't like the sequence variation.
Check the Condition
At any time, you can check the condition of your homunculus by clicking X while near the tank and clipboard on the wall. This shows you the current amounts of each virtue. A strong virtue will be farther to the right while a strong Vice will be farther to the left.
There is a threshold of where a virtue is considered strong or weak. Each virtue can be strongly negative, weakly negative, weakly positive or strongly positive.
When you have fully grown your homunculus, the screen will read "Wake". Review the condition clipboard one final time before waking up your creation and revealing exactly what type of being you made and if you achieved one of your missions.
View your clipboard of missions at the main menu screen. These are saved across multiple plays so you can return to try to check them all off.
The missions are the biggest puzzle of the game. Can you figure out which virtues are required to achieve each mission? Most require 2 specific and strong virtues or vices to be satisfied. Angel and Demon are the exceptions.
There is a hint to help you get started somewhere on the island if you can find it.
This game was made for the A Game by its Cover Jam 2023 and based on the My Famicase Exhibit 2023.
- Code, Pixel Art, and Music by Nerdy Teachers using PICO-8.
- The concept art Famicase "Homunculus" was designed by Agustin Crisostomo and was the inspiration for this game. (used with permission)
Additional Credits:
- Minified with the help of Shrinko8.
- Easing Function based on this article by Fletch.
- Image Encoding with the help of this tool by Jade Lombax.
Updates (should not affect past achievements):
- Fixed re-entering lab 1 computer error
- Can no longer button mash on Missions Clipboard
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.6 out of 5 stars (16 total ratings) |
Author | Nerdy Teachers |
Genre | Strategy |
Made with | PICO-8 |
Tags | 2D, 8-Bit, Casual, famicase, Family Friendly, Multiple Endings, PICO-8, Pixel Art, Singleplayer |
Comments
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This beautiful game, but the mission takes minute.
Love this game! Have enjoyed playing it, havent figured out the right combination for the missions yet but I will definitely continuously come back and try it out. Amazing replay ability, design and concept.
I'm glad you enjoy the game that much! Thank you for the kind words. Hope the hints are enough to help you narrow down the mission combinations, but if not and you get frustrated then let me know. =D
It was awesome to see the art and concept of Famikase beautifully recreated as a game!
The moment of the homunculus birth was very exciting and good. Although I could not accomplish the Mission, I was happy to see the birth of a homunculus with beautiful eyes just as I wanted.
Also, I really like the atmosphere of the research facility.
Thank you! I loved watching your playthrough. Also, thank you for finding the error! Because I could watch exactly what caused it, I was able to fix and update the game. =D
I had a lot of fun too, thank you very much meow! I'm also interested in MISSION, so I'm sure I'll give it a try one of these days!
One of my favorite recent creations inside PICO-8. You tackled a tricky/difficult cart and came out with an amazing little puzzle game in the end.
Grpahics and sound effects are top-notch, the laboraty looks chatoic and amazing fitting for a researcher trying to create new life.
I personally enjoy the slow pacing, it helps you immerse yourself into the old guy, who is burdened by what he might create. The rng can be a bit hard to play with, but it’s all part of the game. pray for rng.
Really well done!
Thank you very much!
Not exactly sure what caused it, but the game gave an overflow error and crashed. I assume I made a stat go too low. And while I did enjoy what I was able to play, with the random +s and -s its hard to actually do any planning, and it takes a good chunk of time to do even a single round, so if you've guessed wrong, it can be a bit of a slog to try again. Still, with the constraints of a game jam it's still fun! I love the entire concept, and will probably try again later, I am a sucker for puzzles like this.
Awesome! You are right, it is purposefully a bit slow and becomes sort of a grind to test out your theories of which virtues will achieve a mission. The biggest challenge is the RNG of the +s and -s, but if you go in with 2 possible missions in mind, one for positive virtues and one for negatives, then you should be able to achieve one of them by being able to adapt to the +s and -s that you get. Thanks for playing! Good luck on your next attempt, and hopefully I'll have found that lingering bug and update it before you try again.
That is a really cute game with art and mechanics to support the mystery. I really enjoyed my time on the island helping to create a creature that focuses on bringing justice into the world
So glad to hear that, thanks for playing!
Amazing, it's a concept I've never seen before. I love everything in this game, except maybe the collisions with the door outside, it was kinda difficult to enter, at least on my phone. 10/10
Thanks so much! That means a lot.
Sorry about that door collision, I spent a while trying to improve it while keeping the collision of the building. I ended up settling on adding that pathway out the door to try to entice players to enter diagonally from below as that is best. If I figure out a better way, then I'll surely improve it and update the game.